Dungeons and Dragons 3.5 Wiki
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  • Bless: Allies gain +1 on attack rolls and +1 on saves against fear.
  • Bless Water: Makes holy water.
  • Bless Weapon: Weapon strikes true against evil foes.
  • Create Water: Creates 2 gallons/level of pure water.
  • Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
  • Detect Poison: Detects poison in one creature or small object.
  • Detect Undead: Reveals undead within 60 ft.
  • Divine Favor: You gain +1 per three levels on attack and damage rolls.
  • Endure Elements: Exist comfortably in hot or cold environments.
  • Magic Weapon: Weapon gains +1 bonus.
  • Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Read Magic: Read scrolls and spellbooks.
  • Resistance: Subject gains +1 on saving throws.
  • Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
  • Virtue: Subject gains 1 temporary hp.
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