Lv 2 Druid Spells


 * Animal Messenger: Sends a Tiny animal to a specific place.
 * Animal Trance: Fascinates 2d6 HD of animals.
 * Barkskin: Grants +2 (or higher) enhancement to natural armor.
 * Bear's Endurance: Subject gains +4 to Con for 1 min./level.
 * Bull's Strength: Subject gains +4 to Str for 1 min./level.
 * Cat's Grace: Subject gains +4 to Dex for 1 min./level.
 * Chill Metal: Cold metal damages those who touch it.
 * Delay Poison: Stops poison from harming subject for 1 hour/level.
 * Fire Trap: Opened object deals 1d4 +1/level damage.
 * Flame Blade: Touch attack deals 1d8 +1/two levels damage.
 * Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
 * Fog Cloud: Fog obscures vision.
 * Gust of Wind: Blows away or knocks down smaller creatures.
 * Heat Metal: Make metal so hot it damages those who touch it.
 * Hold Animal: Paralyzes one animal for 1 round/level.
 * Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
 * Reduce Animal: Shrinks one willing animal.
 * Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
 * Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
 * Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
 * Spider Climb: Grants ability to walk on walls and ceilings.
 * Summon Nature's Ally II: Calls creature to fight.
 * Summon Swarm: Summons swarm of bats, rats, or spiders.
 * Tree Shape: You look exactly like a tree for 1 hour/level.
 * Warp Wood: Bends wood (shaft, handle, door, plank).
 * Wood Shape: Rearranges wooden objects to suit you.