Lv 3 Wizard/Sorcerer Spells


 * Dispel Magic: Cancels magical spells and effects.
 * Explosive Runes: Deals 6d6 damage when read.
 * Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.
 * Nondetection: Hides subject from divination, scrying.
 * Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
 * Phantom Steed: Magic horse appears for 1 hour/level.
 * Sepia Snake Sigil: Creates text symbol that immobilizes reader.
 * Sleet Storm: Hampers vision and movement.
 * Stinking Cloud: Nauseating vapors, 1 round/level.
 * Summon Monster III: Calls extraplanar creature to fight for you.
 * Arcane Sight: Magical auras become visible to you.
 * Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
 * Tongues: Speak any language.
 * Deep Slumber: Puts 10 HD of creatures to sleep.
 * Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
 * Hold Person: Paralyzes one humanoid for 1 round/level.
 * Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC.
 * Suggestion: Compels subject to follow stated course of action.
 * Daylight: 60-ft. radius of bright light.
 * Fireball: 1d6 damage per level, 20-ft. radius.
 * Lightning Bolt: Electricity deals 1d6/level damage.
 * Tiny Hut: Creates shelter for ten creatures.
 * Wind Wall: Deflects arrows, smaller creatures, and gases.
 * Displacement: Attacks miss subject 50%.
 * Illusory Script: Only intended reader can decipher.
 * Invisibility Sphere: Makes everyone within 10 ft. invisible.
 * Major Image: As silent image, plus sound, smell and thermal effects.
 * Gentle Repose: Preserves one corpse.
 * Halt Undead: Immobilizes undead for 1 round/level.
 * Ray of Exhaustion: Ray makes subject exhausted.
 * Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.
 * Blink: You randomly vanish and reappear for 1 round/level.
 * Flame Arrow: Arrows deal +1d6 fire damage.
 * Fly: Subject flies at speed of 60 ft.
 * Gaseous Form: Subject becomes insubstantial and can fly slowly.
 * Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
 * Keen Edge: Doubles normal weapon's threat range.
 * Magic Weapon, Greater: +1/four levels (max +5).
 * Secret Page: Changes one page to hide its real content.
 * Shrink Item: Object shrinks to one-sixteenth size.
 * Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
 * Water Breathing: Subjects can breathe underwater.