Lv 9 Cleric Spells


 * Astral Projection: Projects you and companions onto Astral Plane.
 * Energy Drain: Subject gains 2d4 negative levels.
 * Etherealness: Travel to Ethereal Plane with companions.
 * Gate: Connects two planes for travel or summoning.
 * Heal, Mass: As heal, but with several subjects.
 * Implosion: Kills one creature/round.
 * Miracle: Requests a deity's intercession.
 * Soul Bind: Traps newly dead soul to prevent resurrection.
 * Storm of Vengeance: Storm rains acid, lightning, and hail.
 * Summon Monster IX: Calls extraplanar creature to fight for you.
 * True Resurrection: As resurrection, plus remains aren't needed.