Lv 7 Cleric Spells


 * Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
 * Control Weather: Changes weather in local area.
 * Cure Serious Wounds, Mass: Cures 3d8 damage +1/level for many creatures.
 * Destruction: Kills subject and destroys remains.
 * Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
 * Ethereal Jaunt: You become ethereal for 1 round/level.
 * Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
 * Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
 * Refuge: Alters item to transport its possessor to you.
 * Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
 * Repulsion: Creatures can't approach you.
 * Restoration, Greater: As restoration, plus restores all levels and ability scores.
 * Resurrection: Fully restore dead subject.
 * Scrying, Greater: As scrying, but faster and longer.
 * Summon Monster VII: Calls extraplanar creature to fight for you.
 * Symbol of Stunning: Triggered rune stuns nearby creatures.
 * Symbol of Weakness: Triggered rune weakens nearby creatures.
 * Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.