Lv 0 Wizard/Sorcerer Spells


 * Resistance: Subject gains +1 on saving throws.
 * Acid Splash: Orb deals 1d3 acid damage.
 * Detect Poison: Detects poison in one creature or small object.
 * Detect Magic: Detects spells and magic items within 60 ft.
 * Read Magic: Read scrolls and spellbooks.
 * Daze: Humanoid creature of 4 HD or less loses next action.
 * Dancing Lights: Creates torches or other lights.
 * Flare: Dazzles one creature (–1 on attack rolls).
 * Light: Object shines like a torch.
 * Ray of Frost: Ray deals 1d3 cold damage.
 * Ghost Sound: Figment sounds.
 * Disrupt Undead: Deals 1d6 damage to one undead.
 * Touch of Fatigue: Touch attack fatigues target.
 * Mage Hand: 5-pound telekinesis.
 * Mending: Makes minor repairs on an object.
 * Message: Whispered conversation at distance.
 * Open/Close: Opens or closes small or light things.
 * Arcane Mark: Inscribes a personal rune (visible or invisible).
 * Prestidigitation: Performs minor tricks.