Lv 5 Wizard/Sorcerer Spells


 * Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
 * Dismissal: Forces a creature to return to native plane.
 * Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
 * Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
 * Mage's Faithful Hound: Phantom dog can guard, attack.
 * Major Creation: As minor creation, plus stone and metal.
 * Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
 * Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
 * Summon Monster V: Calls extraplanar creature to fight for you.
 * Teleport: Instantly transports you as far as 100 miles/level.
 * Wall of Stone: Creates a stone wall that can be shaped.
 * Contact Other Plane: Lets you ask question of extraplanar entity.
 * Prying Eyes: 1d4 +1/level floating eyes scout for you.
 * Telepathic Bond: Link lets allies communicate.
 * Dominate Person: Controls humanoid telepathically.
 * Feeblemind: Subject's Int and Cha drop to 1.
 * Hold Monster: As hold person, but any creature.
 * Mind Fog: Subjects in fog get –10 to Wis and Will checks.
 * Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
 * Cone of Cold: 1d6/level cold damage.
 * Interposing Hand: Hand provides cover against one opponent.
 * Sending: Delivers short message anywhere, instantly.
 * Wall of Force:Wall is immune to damage.
 * Dream: Sends message to anyone sleeping.
 * False Vision: Fools scrying with an illusion.
 * Mirage Arcana: As hallucinatory terrain, plus structures.
 * Nightmare: Sends vision dealing 1d10 damage, fatigue.
 * Persistent Image: As major image, but no concentration required.
 * Seeming: Changes appearance of one person per two levels.
 * Shadow Evocation: Mimics evocation below 5th level, but only 20% real.
 * Blight: Withers one plant or deals 1d6/level damage to plant creature.
 * Magic Jar: Enables possession of another creature.
 * Symbol of Pain: Triggered rune wracks nearby creatures with pain.
 * Waves of Fatigue: Several targets become fatigued.
 * Animal Growth: One animal/two levels doubles in size.
 * Baleful Polymorph: Transforms subject into harmless animal.
 * Fabricate: Transforms raw materials into finished items.
 * Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
 * Passwall: Creates passage through wood or stone wall.
 * Telekinesis: Moves object, attacks creature, or hurls object or creature.
 * Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
 * Transmute Rock to Mud: Transforms two 10-ft. cubes per level.
 * Permanency:Makes certain spells permanent.