Lv 6 Wizard/Sorcerer Spells


 * Antimagic Field: Negates magic within 10 ft.
 * Dispel Magic, Greater: As dispel magic, but +20 on check.
 * Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
 * Guards and Wards: Array of magic effects protect area.
 * Repulsion: Creatures can't approach you.
 * Acid Fog: Fog deals acid damage.
 * Planar Binding: As lesser planar binding, but up to 12 HD.
 * Summon Monster VI: Calls extraplanar creature to fight for you.
 * Wall of Iron: 30 hp/four levels; can topple onto foes.
 * Analyze Dweomer: Reveals magical aspects of subject.
 * Legend Lore: Lets you learn tales about a person, place, or thing.
 * True Seeing: Lets you see all things as they really are.
 * Geas/Quest: As lesser geas, plus it affects any creature.
 * Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
 * Suggestion, Mass: As suggestion, plus one subject/level.
 * Symbol of Persuasion: Triggered rune charms nearby creatures.
 * Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
 * Contingency: Sets trigger condition for another spell.
 * Forceful Hand: Hand pushes creatures away.
 * Freezing Sphere: Freezes water or deals cold damage.
 * Mislead: Turns you invisible and creates illusory double.
 * Permanent Image: Includes sight, sound, and smell.
 * Programmed Image: As major image, plus triggered by event.
 * Shadow Walk: Step into shadow to travel rapidly.
 * Veil: Changes appearance of group of creatures.
 * Circle of Death: Kills 1d4/level HD of creatures.
 * Create Undead: Creates ghouls, ghasts, mummies, or mohrgs.
 * Eyebite: Target becomes panicked, sickened, and comatose.
 * Symbol of Fear: Triggered rune panics nearby creatures.
 * Undeath to Death: Destroys 1d4/level HD of undead (max 20d4).
 * Bear's Endurance, Mass: As bear's endurance, affects one subject/level.
 * Bull's Strength, Mass: As bull's strength, affects one subject/ level.
 * Cat's Grace, Mass: As cat's grace, affects one subject/level.
 * Control Water: Raises or lowers bodies of water.
 * Disintegrate:Makes one creature or object vanish.
 * Eagle's Splendor, Mass: As eagle's splendor, affects one subject/level.
 * Flesh to Stone: Turns subject creature into statue.
 * Fox's Cunning, Mass: As fox's cunning, affects one subject/ level.
 * Mage's Lucubration: Wizard only. Recalls spell of 5th level or lower.
 * Move Earth: Digs trenches and build hills.
 * Owl's Wisdom, Mass: As owl's wisdom, affects one subject/ level.
 * Stone to Flesh: Restores petrified creature.
 * Transformation: You gain combat bonuses.