Lv 0 Cleric Spells


 * Create Water: Creates 2 gallons/level of pure water.
 * Cure Minor Wounds: Cures 1 point of damage.
 * Detect Magic: Detects spells and magic items within 60 ft.
 * Detect Poison: Detects poison in one creature or object.
 * Guidance: +1 on one attack roll, saving throw, or skill check.
 * Inflict Minor Wounds: Touch attack, 1 point of damage.
 * Light: Object shines like a torch.
 * Mending: Makes minor repairs on an object.
 * Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
 * Read Magic: Read scrolls and spellbooks.
 * Resistance: Subject gains +1 on saving throws.
 * Virtue: Subject gains 1 temporary hp.