Lv 3 Bard Spells


 * Blink: You randomly vanish and reappear for 1 round/level.
 * Charm Monster: Makes monster believe it is your ally.
 * Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
 * Confusion: Subjects behave oddly for 1 round/level.
 * Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
 * Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
 * Daylight: 60-ft. radius of bright light.
 * Deep Slumber: Puts 10 HD of creatures to sleep.
 * Dispel Magic: Cancels magical spells and effects.
 * Displacement: Attacks miss subject 50%.
 * Fear: Subjects within cone flee for 1 round/level.
 * Gaseous Form: Subject becomes insubstantial and can fly slowly.
 * Geas, Lesser: Commands subject of 7 HD or less.
 * Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
 * Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
 * Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
 * Illusory Script: Only intended reader can decipher.
 * Invisibility Sphere:Makes everyone within 10 ft. invisible.
 * Major Image: As silent image, plus sound, smell and thermal effects.
 * Phantom Steed: Magic horse appears for 1 hour/level.
 * Remove Curse: Frees object or person from curse.
 * Scrying: Spies on subject from a distance.
 * Sculpt Sound: Creates new sounds or changes existing ones.
 * Secret Page: Changes one page to hide its real content.
 * See Invisibility: Reveals invisible creatures or objects.
 * Sepia Snake Sigil: Creates text symbol that immobilizes reader.
 * Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
 * Speak with Animals: You can communicate with animals.
 * Summon Monster III: Calls extraplanar creature to fight for you.
 * Tiny Hut: Creates shelter for ten creatures.