Lv 8 Cleric Spells


 * Antimagic Field: Negates magic within 10 ft.
 * Cloak of Chaos: +4 to AC, +4 resistance, and SR 25 against lawful spells.
 * Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
 * Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures.
 * Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
 * Discern Location: Reveals exact location of creature or object.
 * Earthquake: Intense tremor shakes 80-ft.-radius.
 * Fire Storm: Deals 1d6/level fire damage.
 * Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
 * Planar Ally, Greater: As lesser planar ally, but up to 18 HD.
 * Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.
 * Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
 * Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
 * Summon Monster VIII: Calls extraplanar creature to fight for you.
 * Symbol of Death: Triggered rune slays nearby creatures.
 * Symbol of Insanity: Triggered rune renders nearby creatures insane.
 * Unholy Aura: +4 to AC, +4 resistance, and SR 25 against good spells.