Lv 5 Druid Spells


 * Animal Growth: One animal/two levels doubles in size.
 * Atonement: Removes burden of misdeeds from subject.
 * Awaken: Animal or tree gains human intellect.
 * Baleful Polymorph: Transforms subject into harmless animal.
 * Call Lightning Storm: As call lightning, but 5d6 damage per bolt.
 * Commune with Nature: Learn about terrain for 1 mile/level.
 * Control Winds: Change wind direction and speed.
 * Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
 * Death Ward: Grants immunity to all death spells and negative energy effects.
 * Hallow: Designates location as holy.
 * Insect Plague: Locust swarms attack creatures.
 * Stoneskin: Ignore 10 points of damage per attack.
 * Summon Nature's Ally V: Calls creature to fight.
 * Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
 * Transmute Rock to Mud: Transforms two 10-ft. cubes per level.
 * Tree Stride: Step from one tree to another far away.
 * Unhallow: Designates location as unholy.
 * Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
 * Wall of Thorns: Thorns damage anyone who tries to pass.