Lv 1 Wizard/Sorcerer Spells


 * Alarm: Wards an area for 2 hours/level.
 * Endure Elements: Exist comfortably in hot or cold environments.
 * Hold Portal: Holds door shut.
 * Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
 * Shield: Invisible disc gives +4 to AC, blocks magic missiles.
 * Grease: Makes 10-ft. square or one object slippery.
 * Mage Armor: Gives subject +4 armor bonus.
 * Mount: Summons riding horse for 2 hours/level.
 * Obscuring Mist: Fog surrounds you.
 * Summon Monster I: Calls extraplanar creature to fight for you.
 * Unseen Servant: Invisible force obeys your commands.
 * Comprehend Languages: You understand all spoken and written languages.
 * Detect Secret Doors: Reveals hidden doors within 60 ft.
 * Detect Undead: Reveals undead within 60 ft.
 * Identify: Determines properties of magic item.
 * True Strike: +20 on your next attack roll.
 * Charm Person: Makes one person your friend.
 * Hypnotism: Fascinates 2d4 HD of creatures.
 * Sleep: Puts 4 HD of creatures into magical slumber.
 * Burning Hands: 1d4/level fire damage (max 5d4).
 * Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
 * Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
 * Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
 * Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
 * Disguise Self: Changes your appearance.
 * Magic Aura: Alters object's magic aura.
 * Silent Image: Creates minor illusion of your design.
 * Ventriloquism: Throws voice for 1 min./level.
 * Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
 * Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
 * Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.
 * Animate Rope: Makes a rope move at your command.
 * Enlarge Person: Humanoid creature doubles in size.
 * Erase: Mundane or magical writing vanishes.
 * Expeditious Retreat: Your speed increases by 30 ft.
 * Feather Fall: Objects or creatures fall slowly.
 * Jump: Subject gets bonus on Jump checks.
 * Magic Weapon: Weapon gains +1 bonus.
 * Reduce Person: Humanoid creature halves in size.