Lv 3 Ranger Spells


 * Command Plants: Sway the actions of one or more plant creatures.
 * Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
 * Darkvision: See 60 ft. in total darkness.
 * Diminish Plants: Reduces size or blights growth of normal plants.
 * Magic Fang, Greater: One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5).
 * Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
 * Plant Growth: Grows vegetation, improves crops.
 * Reduce Animal: Shrinks one willing animal.
 * Remove Disease: Cures all diseases affecting subject.
 * Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
 * Summon Nature's Ally III: Calls animal to fight for you.
 * Tree Shape: You look exactly like a tree for 1 hour/level.
 * Water Walk: Subject treads on water as if solid.