Lv 8 Wizard/Sorcerer Spells


 * Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
 * Mind Blank: Subject is immune to mental/emotional magic and scrying.
 * Prismatic Wall: Wall's colors have array of effects.
 * Protection from Spells: Confers +8 resistance bonus.
 * Incendiary Cloud: Cloud deals 4d6 fire damage/round.
 * Maze: Traps subject in extradimensional maze.
 * Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 * Summon Monster VIII: Calls extraplanar creature to fight for you.
 * Trap the Soul: Imprisons subject within gem.
 * Discern Location: Reveals exact location of creature or object.
 * Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
 * Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
 * Antipathy: Object or location affected by spell repels certain creatures.
 * Binding: Utilizes an array of techniques to imprison a creature.
 * Charm Monster, Mass: As charm monster, but all within 30 ft.
 * Demand: As sending, plus you can send suggestion.
 * Irresistible Dance: Forces subject to dance.
 * Power Word Stun: Stuns creature with 150 hp or less.
 * Symbol of Insanity: Triggered rune renders nearby creatures insane.
 * Sympathy: Object or location attracts certain creatures.
 * Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
 * Polar Ray: Ranged touch attack deals 1d6/level cold damage.
 * Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
 * Sunburst: Blinds all within 10 ft., deals 6d6 damage.
 * Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
 * Screen: Illusion hides area from vision, scrying.
 * Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.
 * Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
 * Clone: Duplicate awakens when original dies.
 * Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
 * Horrid Wilting: Deals 1d6/level damage within 30 ft.
 * Symbol of Death: Triggered rune slays nearby creatures.
 * Iron Body: Your body becomes living iron.
 * Polymorph Any Object: Changes any subject into anything else.
 * Temporal Stasis: Puts subject into suspended animation.