Lv 6 Cleric Spells


 * Animate Objects: Objects attack your foes.
 * Antilife Shell: 10-ft. field hedges out living creatures.
 * Banishment: Banishes 2 HD/level of extraplanar creatures.
 * Bear's Endurance, Mass: As bear's endurance, affects one subject/ level.
 * Blade Barrier: Wall of blades deals 1d6/level damage.
 * Bull's Strength, Mass: As bull's strength, affects one subject/level.
 * Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
 * Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
 * Dispel Magic, Greater: As dispel magic, but up to +20 on check.
 * Eagle's Splendor, Mass: As eagle's splendor, affects one subject/level.
 * Find the Path: Shows most direct way to a location.
 * Forbiddance: Blocks planar travel, damages creatures of different alignment.
 * Geas/Quest: As lesser geas, plus it affects any creature.
 * Glyph of Warding, Greater: As glyph of warding, but up to 10d8 damage or 6th-level spell.
 * Harm: Deals 10 points/level damage to target.
 * Heal: Cures 10 points/level of damage, all diseases and mental conditions.
 * Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
 * Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures.
 * Owl's Wisdom, Mass: As owl's wisdom, affects one subject/level.
 * Planar Ally: As lesser planar ally, but up to 12 HD.
 * Summon Monster VI: Calls extraplanar creature to fight for you.
 * Symbol of Fear: Triggered rune panics nearby creatures.
 * Symbol of Persuasion: Triggered rune charms nearby creatures.
 * Undeath to Death: Destroys 1d4 HD/level undead (max 20d4).
 * Wind Walk: You and your allies turn vaporous and travel fast.
 * Word of Recall: Teleports you back to designated place.