Lv 6 Druid Spells


 * Antilife Shell: 10-ft.-radius field hedges out living creatures.
 * Bear's Endurance, Mass: As bear's endurance, affects one subject/ level.
 * Bull's Strength, Mass: As bull's strength, affects one subject/level.
 * Cat's Grace, Mass: As cat's grace, affects one subject/level.
 * Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
 * Dispel Magic, Greater: As dispel magic, but +20 on check.
 * Find the Path: Shows most direct way to a location.
 * Fire Seeds: Acorns and berries become grenades and bombs.
 * Ironwood: Magic wood is strong as steel.
 * Liveoak: Oak becomes treant guardian.
 * Move Earth: Digs trenches and builds hills.
 * Owl's Wisdom, Mass: As owl's wisdom, affects one subject/level.
 * Repel Wood: Pushes away wooden objects.
 * Spellstaff: Stores one spell in wooden quarterstaff.
 * Stone Tell: Talk to natural or worked stone.
 * Summon Nature's Ally VI: Calls creature to fight.
 * Transport via Plants: Move instantly from one plant to another of the same kind.
 * Wall of Stone: Creates a stone wall that can be shaped.