Lv 1 Druid Spells


 * Calm Animals: Calms (2d4 + level) HD of animals.
 * Charm Animal: Makes one animal your friend.
 * Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
 * Detect Animals or Plants: Detects kinds of animals or plants.
 * Detect Snares and Pits: Reveals natural or primitive traps.
 * Endure Elements: Exist comfortably in hot or cold environments.
 * Entangle: Plants entangle everyone in 40-ft.-radius.
 * Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
 * Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours).
 * Hide from Animals: Animals can't perceive one subject/level.
 * Jump: Subject gets bonus on Jump checks.
 * Longstrider: Your speed increases by 10 ft.
 * Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
 * Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+1 damage.
 * Obscuring Mist: Fog surrounds you.
 * Pass without Trace: One subject/level leaves no tracks.
 * Produce Flame: 1d6 damage +1/level, touch or thrown.
 * Shillelagh: Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.
 * Speak with Animals: You can communicate with animals.
 * Summon Nature's Ally I: Calls creature to fight.