Lv 9 Wizard/Sorcerer Spells


 * Freedom: Releases creature from imprisonment.
 * Imprisonment: Entombs subject beneath the earth.
 * Mage's Disjunction: Dispels magic, disenchants magic items.
 * Prismatic Sphere: As prismatic wall, but surrounds on all sides.
 * Gate: Connects two planes for travel or summoning.
 * Refuge: Alters item to transport its possessor to you.
 * Summon Monster IX: Calls extraplanar creature to fight for you.
 * Teleportation Circle: Circle teleports any creature inside to designated spot.
 * Foresight: "Sixth sense" warns of impending danger.
 * Dominate Monster: As dominate person, but any creature.
 * Hold Monster, Mass: As hold monster, but all within 30 ft.
 * Power Word Kill: Kills one creature with 100 hp or less.
 * Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
 * Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
 * Shades: As shadow conjuration, but up to 8th level and 80% real.
 * Weird: As phantasmal killer, but affects all within 30 ft.
 * Astral Projection: Projects you and companions onto Astral Plane.
 * Energy Drain: Subject gains 2d4 negative levels.
 * Soul Bind: Traps newly dead soul to prevent resurrection.
 * Wail of the Banshee: Kills one creature/level.
 * Etherealness: Travel to Ethereal Plane with companions.
 * Shapechange: Transforms you into any creature, and change forms once per round.
 * Time Stop: You act freely for 1d4+1 rounds.
 * Wish: As limited wish, but with fewer limits.