Lv 4 Druid Spells


 * Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
 * Antiplant Shell: Keeps animated plants at bay.
 * Blight: Withers one plant or deals 1d6/level damage to plant creature.
 * Command Plants: Sway the actions of one or more plant creatures.
 * Control Water: Raises or lowers bodies of water.
 * Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
 * Dispel Magic: Cancels spells and magical effects.
 * Flame Strike: Smite foes with divine fire (1d6/level damage).
 * Freedom of Movement: Subject moves normally despite impediments.
 * Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
 * Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
 * Reincarnate: Brings dead subject back in a random body.
 * Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
 * Rusting Grasp: Your touch corrodes iron and alloys.
 * Scrying: Spies on subject from a distance.
 * Spike Stones: Creatures in area take 1d8 damage, may be slowed.
 * Summon Nature's Ally IV: Calls creature to fight.