Lv 4 Bard Spells


 * Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
 * Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
 * Detect Scrying: Alerts you of magical eavesdropping.
 * Dimension Door: Teleports you short distance.
 * Dominate Person: Controls humanoid telepathically.
 * Freedom of Movement: Subject moves normally despite impediments.
 * Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
 * Hold Monster: As hold person, but any creature.
 * Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
 * Legend Lore M: Lets you learn tales about a person, place, or thing.
 * Locate Creature: Indicates direction to familiar creature.
 * Modify Memory: Changes 5 minutes of subject's memories.
 * Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
 * Rainbow Pattern: Lights fascinate 24 HD of creatures.
 * Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
 * Secure Shelter: Creates sturdy cottage.
 * Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real.
 * Shout: Deafens all within cone and deals 5d6 sonic damage.
 * Speak with Plants: You can talk to normal plants and plant creatures.
 * Summon Monster IV: Calls extraplanar creature to fight for you.
 * Zone of Silence: Keeps eavesdroppers from overhearing conversations.