Lv 7 Druid Spells


 * Animate Plants: One or more plants animate and fight for you.
 * Changestaff: Your staff becomes a treant on command.
 * Control Weather: Changes weather in local area.
 * Creeping Doom: Swarms of centipedes attack at your command.
 * Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
 * Fire Storm: Deals 1d6/level fire damage.
 * Heal: Cures 10 points/level of damage, all diseases and mental conditions.
 * Scrying, Greater: As scrying, but faster and longer.
 * Summon Nature's Ally VII: Calls creature to fight.
 * Sunbeam: Beam blinds and deals 4d6 damage.
 * Transmute Metal to Wood: Metal within 40 ft. becomes wood.
 * True Seeing: Lets you see all things as they really are.
 * Wind Walk: You and your allies turn vaporous and travel fast.