Lv 3 Druid Spells


 * Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
 * Contagion: Infects subject with chosen disease.
 * Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
 * Daylight: 60-ft. radius of bright light.
 * Diminish Plants: Reduces size or blights growth of normal plants.
 * Dominate Animal: Subject animal obeys silent mental commands.
 * Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).
 * Meld into Stone: You and your gear merge with stone.
 * Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
 * Plant Growth: Grows vegetation, improves crops.
 * Poison: Touch deals 1d10 Con damage, repeats in 1 min.
 * Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
 * Quench: Extinguishes nonmagical fires or one magic item.
 * Remove Disease: Cures all diseases affecting subject.
 * Sleet Storm: Hampers vision and movement.
 * Snare: Creates a magic booby trap.
 * Speak with Plants: You can talk to normal plants and plant creatures.
 * Spike Growth: Creatures in area take 1d4 damage, may be slowed.
 * Stone Shape: Sculpts stone into any shape.
 * Summon Nature's Ally III: Calls creature to fight.
 * Water Breathing: Subjects can breathe underwater.
 * Wind Wall: Deflects arrows, smaller creatures, and gases.