Lv 2 Wizard/Sorcerer Spells


 * Arcane Lock: Magically locks a portal or chest.
 * Obscure Object: Masks object against scrying.
 * Protection from Arrows: Subject immune to most ranged attacks.
 * Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
 * Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
 * Fog Cloud: Fog obscures vision.
 * Glitterdust: Blinds creatures, outlines invisible creatures.
 * Summon Monster II: Calls extraplanar creature to fight for you.
 * Summon Swarm: Summons swarm of bats, rats, or spiders.
 * Web: Fills 20-ft.-radius spread with sticky spiderwebs.
 * Detect Thoughts: Allows "listening" to surface thoughts.
 * Locate Object: Senses direction toward object (specific or type).
 * See Invisibility: Reveals invisible creatures or objects.
 * Daze Monster: Living creature of 6 HD or less loses next action.
 * Hideous Laughter: Subject loses actions for 1 round/level.
 * Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
 * Continual Flame: Makes a permanent, heatless torch.
 * Darkness: 20-ft. radius of supernatural shadow.
 * Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
 * Gust of Wind: Blows away or knocks down smaller creatures.
 * Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
 * Shatter: Sonic vibration damages objects or crystalline creatures.
 * Blur: Attacks miss subject 20% of the time.
 * Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
 * Invisibility: Subject is invisible for 1 min./level or until it attacks.
 * Magic Mouth: Speaks once when triggered.
 * Minor Image: As silent image, plus some sound.
 * Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
 * Misdirection: Misleads divinations for one creature or object.
 * Phantom Trap: Makes item seem trapped.
 * Blindness/Deafness: Makes subject blinded or deafened.
 * Command Undead: Undead creature obeys your commands.
 * False Life: Gain 1d10 temporary hp +1/level (max +10).
 * Ghoul Touch: Paralyzes one subject, which exudes stthat makes those nearby sickened.
 * Scare: Panics creatures of less than 6 HD.
 * Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
 * Alter Self: Assume form of a similar creature.
 * Bear's Endurance: Subject gains +4 to Con for 1 min./level.
 * Bull's Strength: Subject gains +4 to Str for 1 min./level.
 * Cat's Grace: Subject gains +4 to Dex for 1 min./level.
 * Darkvision: See 60 ft. in total darkness.
 * Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
 * Fox's Cunning: Subject gains +4 Int for 1 min./level.
 * Knock: Opens locked or magically sealed door.
 * Levitate: Subject moves up and down at your direction.
 * Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
 * Pyrotechnics: Turns fire into blinding light or choking smoke.
 * Rope Trick: As many as eight creatures hide in extradimensional space.
 * Spider Climb: Grants ability to walk on walls and ceilings.
 * Whispering Wind: Sends a short message 1 mile/level.